# # Updated 17-Jan 2022 (revised) # Windward store.steampowered.com/app/326410/Windward # Source dosboot.org/contents/windward-dedicated-server-config.txt # Author Tasharen.com (modified by DosBoot.Org) # Version challengeCurve = float[] 0 1 Cloth Types = 16 Wood Types = 17 Metal Types = 12 Person Types = 16 captainHP = 2.5 captainDPS = 1.25 towerHP = 15 towerDPS = 1.5 hailSay = 32 attackSay = 30 lowHealthSay = 34 healedSay = 22 helpWaterSay = 8 productionSay = 4 demandSay = 4 deathSay = 36 drunkSay = 12 tipCount = 36 symbols = string[] "Bird" "Crown" "Diamonds" "Drake" "Eagle" "Fist" "Flame" "Horse" "Leaves" "Lion" "Miasma" "Phoenix" "Pirate" "Ring" "Scorpion" "Shark" "Spider" "Sun" "Wavy" "Tiger" "Cutlass" "WW" "Dragon2" "Gradient" "Spots" "Lines" "Squares" "Geometric" "Geometric2" "Medic" "ComicSkull" "Fire" Ships Sloop = 0 Stats Defense = 1 Offense = 1 Support = 1 Mobility = 1 Speed = 1 cargo = 2 townSize = 1 minTier = 0 maxTier = 2 Sloop of War = 100 Stats Defense = 1.2 Offense = 1.3 Support = 1.1 Mobility = 1.1 Speed = 1.1 cargo = 3 townSize = 2 minTier = 1 maxTier = 3 price = 2000 Schooner = 200 Stats Defense = 1.5 Offense = 1.7 Support = 1.5 Mobility = 1 Speed = 1.2 cargo = 3 townSize = 3 minTier = 2 maxTier = 5 faction = 3 price = 10000 Brigantine = 300 Stats Defense = 2 Offense = 1.8 Support = 1.5 Mobility = 0.85 Speed = 0.9 cargo = 3 townSize = 4 minTier = 3 maxTier = 7 price = 15000 Royal Brigantine = 400 Stats Defense = 2.5 Offense = 2 Support = 2.5 Mobility = 0.9 Speed = 1 cargo = 4 townSize = 5 minTier = 5 maxTier = 9 faction = 2 price = 30000 Brig of War = 500 Stats Defense = 2.5 Offense = 2.8 Support = 2 Mobility = 0.9 Speed = 1.2 cargo = 3 townSize = 6 minTier = 5 maxTier = 9 price = 45000 Galleon = 600 Stats Defense = 3.5 Offense = 2.8 Support = 4.5 Mobility = 0.8 Speed = 1.1 cargo = 5 townSize = 7 minTier = 7 faction = 4 price = 85000 Frigate = 700 Stats Defense = 3.6 Offense = 3.6 Support = 3.6 Mobility = 0.85 Speed = 1.1 cargo = 4 townSize = 8 minTier = 7 price = 100000 Corvette = 800 Stats Defense = 2.5 Offense = 5 Support = 3 Mobility = 1 Speed = 1.2 cargo = 3 townSize = 9 minTier = 9 faction = 3 price = 150000 Royal Corvette = 900 Stats Defense = 2.5 Offense = 3 Support = 5 Mobility = 1 Speed = 1.2 cargo = 3 townSize = 9 minTier = 9 price = 150000 Ship of the Line = 1000 Stats Defense = 5 Offense = 4.5 Support = 1.5 Mobility = 0.75 Speed = 0.85 cargo = 4 townSize = 9 minTier = 10 faction = 1 price = 150000 Turtle Ship = 1100 Stats Defense = 4.5 Offense = 2 Support = 4 Mobility = 1 Speed = 1 cargo = 3 townSize = 10 minTier = 13 price = 500000 Viking Ship = 1200 Stats Defense = 3 Offense = 4 Support = 3.5 Mobility = 0.8 Speed = 1.1 cargo = 3 townSize = 10 minTier = 13 price = 500000 Clipper = 1300 Stats Defense = 4 Offense = 4 Support = 2.5 Mobility = 0.8 Speed = 1.4 cargo = 3 townSize = 10 minTier = 13 price = 500000 Zeppelin = 10000 Stats Defense = 2 Offense = 2.5 Support = 4.5 Mobility = 1.2 Speed = 1.5 cargo = 3 townSize = 10 minTier = 25 price = 1000000 Flyer = 11000 Stats Defense = 2 Offense = 6 Support = 1 Mobility = 1.2 Speed = 2 cargo = 3 townSize = 10 minTier = 35 price = 1000000 Fortress = 12000 Stats Defense = 4.5 Offense = 3.5 Support = 1 Mobility = 0.8 Speed = 1.5 cargo = 4 townSize = 10 minTier = 45 price = 1000000 Talents Hull = 3 stat = true strength = (10, 30) Sails = 3 stat = true strength = (10, 30) Damage = 3 stat = true strength = (10, 30) Accuracy = 3 stat = true strength = (10, 30) Range = 3 stat = true strength = (10, 30) requires = "Accuracy" min = 5 Crit = 3 stat = true strength = (10, 30) min = 5 Mobility = 2 stat = true strength = (15, 30) Speed = 2 stat = true strength = (15, 30) min = 5 Diplomacy = 2 stat = true strength = (15, 30) Armor = 5 stat = true strength = (10, 50) min = 5 Volley = 3 strength = (17, 50) min = 5 Luck = 3 strength = (33, 100) min = 5 Fog = 3 script = "SkillFog" active = true strength = (25, 75) duration = (6, 10) min = 10 Deflect = 3 active = true script = "SkillDeflect" strength = (200, 300) duration = (4, 8) requires = "Defense" min = 10 Poison = 3 active = true script = "SkillPoison" strength = (25, 75) duration = (5, 10) min = 10 Haste = 3 active = true script = "SkillHaste" strength = (10, 30) duration = (10, 10) requires = "Speed" min = 10 Improve = 3 active = true script = "SkillImprove" strength = (15, 45) duration = (300, 600) min = 10 Inferno = 3 active = true script = "SkillInferno" strength = (4, 10) duration = (5, 5) requires = "Crit" min = 10 Def0 = 5 buff = "BuffDef0" strength = (20, 100) min = 25 Def1 = 5 buff = "BuffDef1" strength = (4, 20) min = 25 Def2 = 3 strength = (10, 30) min = 25 Def3 = 3 buff = "BuffDef3" strength = (20, 60) min = 25 Off0 = 4 strength = (4, 16) min = 25 Off1 = 5 buff = "BuffOff1" strength = (4, 20) min = 25 Off2 = 4 strength = (8, 32) min = 25 Off3 = 3 strength = (20, 80) min = 25 Sup0 = 3 strength = (3, 10) min = 25 Sup1 = 5 buff = "BuffSup1" strength = (4, 20) min = 25 Sup2 = 4 strength = (8, 32) min = 25 Sup3 = 4 strength = (8, 32) min = 25 Skills SkillChainShot cooldown = 4 group = 1 SkillNormalVolley cooldown = 6 group = 1 SkillRecklessVolley cooldown = 5 group = 1 SkillAimedVolley cooldown = 7 group = 1 SkillDeflect cooldown = 18 group = 2 SkillHaste cooldown = 30 group = 2 SkillInferno cooldown = 20 group = 3 SkillPoison cooldown = 20 group = 3 SkillFog cooldown = 15 group = 3 SkillMortar cooldown = 15 group = 3 SkillWater cooldown = 15 group = 3 SkillImprove cooldown = 12 SkillRepair cooldown = 1 SkillFireBreath cooldown = 12 group = 3 Factions Fac0 tp = 1000 symbol = "Pirate" pennant = "Pirate RGB" color = (0.1, 0.1, 0.1, 1) pennant0 = (0, 0, 0, 1) pennant1 = (0.2, 0.2, 0.2, 1) sail0 = (0.2, 0.2, 0.2, 1) sail1 = (1, 1, 1, 1) name0 = (0.15, 0, 0, 1) name1 = (0, 0, 0, 1) name2 = (0.698, 0, 0, 1) Skills = string[] "SkillRepair" "SkillNormalVolley" Multipliers Hull = 1 Sails = 1 Speed = 1 Mobility = 1 Damage = 1 Accuracy = 1 Diplomacy = 1 Fac1 affinity = "Combat" rep = 50 symbol = "Lion" color = (1, 0, 0, 1) pennant0 = (1, 0, 0, 1) pennant1 = (0.25, 0, 0, 1) hull0 = (0.89, 0.165, 0, 1) hull1 = (0.3, 0.3, 0.3, 1) sail0 = (1, 1, 1, 1) sail1 = (0.5, 0, 0, 1) name0 = (1, 0.125, 0.125, 1) name1 = (0.318, 0, 0, 1) name2 = (0, 0, 0, 1) Skills = string[] "SkillRepair" "SkillRecklessVolley" Multipliers Hull = 1.2 Sails = 1 Speed = 0.8 Mobility = 1.2 Damage = 1.1 Accuracy = 0.9 Diplomacy = 0.8 Fac2 affinity = "Questing" rep = 50 symbol = "Drake" color = (0.25, 1, 0, 1) pennant0 = (0, 1, 0, 1) pennant1 = (0, 0.25, 0, 1) hull0 = (0.184, 0.184, 0.184, 1) hull1 = (1, 0.859, 0.635, 1) sail0 = (0, 0.353, 0.047, 1) sail1 = (0.243, 1, 0, 1) name0 = (0.663, 1, 0.125, 1) name1 = (0, 0.318, 0.055, 1) name2 = (0, 0.075, 0.027, 1) Skills = string[] "SkillRepair" "SkillNormalVolley" Multipliers Hull = 1 Sails = 1 Speed = 1 Mobility = 1 Damage = 0.9 Accuracy = 0.9 Diplomacy = 1.2 Fac3 affinity = "Exploration" rep = 50 symbol = "Bird" color = (0, 0.5, 1, 1) pennant0 = (0, 0.5, 1, 1) pennant1 = (0, 0.125, 0.25, 1) hull0 = (0.192, 0.345, 0.47, 1) hull1 = (1, 0.855, 0.612, 1) sail0 = (0, 0.278, 0.478, 1) sail1 = (0.42, 0.663, 1, 1) name0 = (0.318, 0.914, 1, 1) name1 = (0, 0.184, 0.486, 1) name2 = (0, 0.05, 0.075, 1) Skills = string[] "SkillRepair" "SkillAimedVolley" Multipliers Hull = 0.8 Sails = 0.8 Speed = 1.2 Mobility = 1 Damage = 1.2 Accuracy = 1.2 Diplomacy = 0.9 Fac4 affinity = "Trading" rep = 50 symbol = "Ring" color = (1, 0.7, 0, 1) pennant0 = (1, 0.68, 0, 1) pennant1 = (0.35, 0.25, 0, 1) hull0 = (1, 0.859, 0.635, 1) hull1 = (0.376, 0.235, 0, 1) sail0 = (1, 0.925, 0.816, 1) sail1 = (0.553, 0.33, 0, 1) name0 = (1, 0.906, 0.604, 1) name1 = (1, 0.6, 0, 1) name2 = (0.035, 0.024, 0, 0.804) Skills = string[] "SkillRepair" "SkillNormalVolley" Multipliers Hull = 1.1 Sails = 0.9 Speed = 1.1 Mobility = 0.9 Damage = 1 Accuracy = 0.9 Diplomacy = 1.1 Fac5 capAnywhere = true tp = 50 rep = 1000 symbol = "Spider" color = (0.65, 0.2, 1, 1) pennant0 = (0.745, 0.153, 1, 1) pennant1 = (0.11, 0, 0.3, 1) hull0 = (0.741, 0.573, 0.42, 1) hull1 = (0.133, 0.133, 0.133, 1) sail0 = (0.247, 0, 0.286, 1) sail1 = (0.765, 0.22, 1, 1) name0 = (0.9, 0.17, 1, 1) name1 = (0.26, 0, 0.7, 1) name2 = (0, 0, 0, 0.804) Skills = string[] "SkillRepair" "SkillNormalVolley" Multipliers Hull = 1.1 Sails = 1 Speed = 1.1 Mobility = 1 Damage = 1.1 Accuracy = 1 Diplomacy = 1.1 Fac6 capAnywhere = true followers = 2 tp = 150 rep = 0 symbol = "Fire" color = (1, 0.35, 0, 1) pennant0 = (1, 0.35, 0, 1) pennant1 = (0.5, 0.15, 0, 1) sail0 = (0.1490196, 0.1490196, 0.1490196, 1) sail1 = (1, 0.35, 0, 1) hull0 = (0.1152941, 0.1152941, 0.1152941, 1) hull1 = (0.44, 0.44, 0.44, 1) name0 = (1, 0.35, 0, 1) name1 = (0.7, 0.25, 0, 1) name2 = (0, 0, 0, 0.804) Skills = string[] "SkillRepair" "SkillAimedVolley" Multipliers Hull = 1.2 Sails = 1.2 Speed = 1.1 Mobility = 1 Damage = 1.2 Accuracy = 1.2 Diplomacy = 1.2 Loot Resources gold = 40 wood = 8 stone = 6 powder = 4 Prices Res0 = 600 Res1 = 350 Res2 = 300 Res3 = 450 Res4 = 750 Res5 = 500 Res6 = 1000 Res7 = 2000 Res8 = 300 Res9 = 300 Res10 = 300 Res11 = 300 Res12 = 450 Res13 = 350 Res14 = 350 Res15 = 600 Res16 = 1800 Res17 = 500 Res18 = 400 Res19 = 750 Res20 = 500 Res21 = 1000 Res22 = 1200 Res23 = 1200 Town Production ..xx.xx.xx......xx...... = 0 xx.....xxx......xx...... = 1 xxxx...x...x......x..... = 2 .....xx..x.xx.x..xx.x... = 3 .x...x..x.xx.x.x..xx.... = 4 .x..x...x.x..x.x...x.x.x = 5 x...x.x..x.x.xx.......xx = 6 x.x....x.xx.x....x...xxx = 7 ...xxx.xx...x.x.....xxx. = 8 Quests QuestDiscover townSize = 1 reward = 5 xp = 25 icon = "Item - Scroll" target = "Hidden Town" faction = 3 QuestTrade townSize = 1 reward = 0 xp = 10 icon = "Item - Scroll" faction = 4 target = "Excess" QuestDelivery townSize = 1 reward = 5 xp = 25 icon = "Item - Crates" target = "Neutral Town" faction = 4 QuestPirate townSize = 1 reward = 4 xp = 15 icon = "Item - Scroll" faction = 1 target = "Pirate" QuestMigrants townSize = 2 reward = 5 xp = 25 icon = "Item - Crew1" target = "Neutral Town" faction = 3 QuestMigrants2 townSize = 2 reward = 5 xp = 25 icon = "Item - Crew2" target = "Neutral Town" faction = 2 QuestCapture available = 0 townSize = 2 reward = 8 xp = 40 icon = "Item - Barrel" target = "Hostile Town" faction = 2 QuestDefend townSize = 3 reward = 5 xp = 15 icon = "Item - Scroll" faction = 1 target = "Pirate" reputation = 25 QuestColonists townSize = 3 reward = 5 xp = 45 icon = "Item - Crew1" Attach = string[] SkillBuildTown faction = 3 reputation = 50 chance = 0.5 QuestLighthouse townSize = 4 reward = 7 xp = 25 icon = "Item - Crates" target = "New Lighthouse" Attach = string[] SkillBuildLighthouse faction = 4 reputation = 50 chance = 0.5 QuestTower townSize = 4 reward = 8 xp = 45 icon = "Item - Crates" target = "New Tower" Attach = string[] SkillBuildTower faction = 4 reputation = 75 chance = 0.5 QuestSubdue townSize = 4 reward = 8 xp = 35 icon = "Item - Scroll" faction = 2 target = "Pirate" reputation = 100 QuestSmallBoss townSize = 5 reward = 12 xp = 55 icon = "Item - Scroll" faction = 1 target = "Pirate Captain" reputation = 500 chance = 0.5 QuestRoundtrip townSize = 2 reward = 10 xp = 50 icon = "Item - Scroll" target = "Neutral Town" faction = 3 QuestSightseeing townSize = 3 reward = 15 xp = 75 icon = "Item - Crew1" target = "Neutral Town" faction = 4 chance = 0.5 QuestSmuggle townSize = 4 reward = 15 xp = 75 icon = "Item - Crates" target = "Neutral Town" faction = 2 chance = 0.5 Damage Config Direct = DamageConfig armorEffect = 0 shipDamage = 1 airShipDamage = 1 structureDamage = 1 sailDamage = 1 Physical = DamageConfig armorEffect = 1 shipDamage = 1 airShipDamage = 1 structureDamage = 1 sailDamage = 1 Heat = DamageConfig armorEffect = 0.6 shipDamage = 0.9 airShipDamage = 1.1 structureDamage = 0.7 sailDamage = 1.3 Cold = DamageConfig armorEffect = 0.8 shipDamage = 1.1 airShipDamage = 0.8 structureDamage = 1.3 sailDamage = 0.7 Acid = DamageConfig armorEffect = 0.5 shipDamage = 0.8 airShipDamage = 1.2 structureDamage = 0.8 sailDamage = 1 Electricity = DamageConfig armorEffect = 0.3 shipDamage = 1.2 airShipDamage = 0.7 structureDamage = 0.5 sailDamage = 0.4 Nether = DamageConfig armorEffect = 0.2 shipDamage = 0.7 airShipDamage = 0.7 structureDamage = 0.7 sailDamage = 0.4